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04 · Broadcast

The full control room.

HUD, overlays, OBS scenes, replays and an automatic camera, all connected to the match being played.

Live HUD with its own editor

Four built-in designs to get started, plus as many of your own designs as you want to save. Every element is moved and scaled over the real screen, without writing code.

  • Colours, text, sponsors and side boxes
  • Designs you can export and import on another PC
  • Actions with keyboard shortcuts or from a Stream Deck

Overlays for every moment

Veto, rosters, casters, MVP, match winner, bracket, schedule, results and sponsors, ready as OBS sources.

Scenes that build themselves

A wizard reads the connected OBS and creates the scenes for each phase: veto, live, break, pause, half-time, post-match and replay. During the match, it switches between them on its own according to the phase.

Replays from a single PC

When there is a multi-kill, an ace or a clutch, the clip is saved and replayed at the next break. Then the broadcast returns to the game, with no second PC.

  • Configurable priorities and thresholds
  • Every moment is kept in the match details

Automatic observer

It picks who to show by anticipating the fight: distance, where players are looking, grenades in the air and true line of sight on the map. It does not wait for the shooting to start.

Multi-camera

With several PCs or cameras sending a feed over NDI, the console detects them on the network and cuts between them with one click.

Sponsors inside the game

Sponsor ads appear on every player's screen, as well as on the broadcast.

What's on air

A tab to decide what is shown at each moment, and a button to clear the screen.